That wraps up every Hex Perk in Dead By Daylight so far! With 90 Perks to choose from, it can be hard to figure out a build and even know what works well together. The Perk reduces the cleansing speed as well for each Token it has, but its uses are limited unless running more than 1 Hex. Hex: Thrill of the Hunt is a great farming Perk and alerts the Killer if anyone tries to cleanse Totems.Still, if the Exposed Status wears off after 60 seconds, then the Perk gets no use, and Survivors know not to cleanse anymore. During a chase with another Survivor who is already injured, it can be worth going for unsuspecting Survivors at full health. Spawning two lit Totems, it Exposes every Survivor. However, its duration puts the Killer in a tough situation. Hex: Haunted Ground is the last Hex Totem that Exposes Survivors.The additional progression lost on failed skill checks (6% at level 3) can be useful with Perks like Overcharge, but the warning delay (56%) won't do much good against experienced Survivors. Hex: Huntress Lullaby is fantastic against newer Survivors, and when used in combination with the Doctor's reverse skill checks, it quickly loses its effectiveness against better Survivors.Still, pairing Retribution up with other Hex Perks has some benefits and isn't too bad to be placed lower. Tinkerer already does a better job of this and other Aura reading perks like Nurse's Calling or BBQ And Chili do what Retribution does but for the entire duration of the match. Survivors cleansing any Totem will be Oblivious for 45 seconds and have their Aura revealed when they cleanse Retribution itself for 15 seconds. Hex: Retribution is one of those Perks that would be higher on the list if it weren't for the existence of Perks that do Retribution's job better.It works exceptionally well for Killers that can catch Survivors off guard and can be S-Tier with the right setup. This Hex would be higher on the list if Survivors cared a little more about Oblivious. For the first 90 seconds, only the Cursed Survivor can cleanse that Totem, making it effective to keep them away from generators. It activates a random Dull Totem as a new Cursed Totem that that Survivor is tied to. Hex: Plaything makes every hooked Survivor Oblivious while it's up.It's powerful, but the likeliness of hitting four different survivors before this Hex inevitably gets cleansed is slim. The more Survivors that are affected by Blindness, the less likely they'll be able to find their hooked comrade. Blindness in the game means that affected Survivors can't even see when someone is on the hook. Hex: Third Seal is more than just a meme when it works.Related: Best Pinhead (Cenobite) Builds in Dead by Daylight B-Tier Exposing Survivors at the end game is seen as a crutch among players, but there's no denying that NOED is effective. It takes ages to pull off, but the potential to turn a losing game into a winning one is what makes it so powerful. Hex: No One Escapes Death is probably the Hex that obsessive Totem cleansers fear the most.Unlike Ruin, it doesn't work from the get-go and requires some time to hook Survivors to acquire Tokens. When it works, at 2 Tokens, the Killer gains a speed boost after hooking for 10 seconds, every Survivor is Exposed at 3 Tokens, and Killers can even kill Survivors at 5 Tokens. Devour Hope has Killers gain a Token every time a Survivor is unhooked when within 24 meters of them. Hex: Devour Hope is a powerful Hex Totem that would easily be S-Tier if it weren't for how quickly Survivors disperse to cleanse it.Although a Survivor will already be in a chase while this happens, it shuts down powerful loops such a Killer Shack and forces them to have to use Pallets instead. Hex: Crowd Control will block a Window after a Survivor fast vaults through it for 20 seconds at level 3.This can end chases quickly and activates on special attacks such as the Demogorgon's Lunge as well. The radius for this is 32 meters at level three for a total of 15 seconds. Hex: Blood Favor stops Survivors from using Pallets after hitting them with an attack. This, of course, has no effect if Undying is cleansed first. This means Hex Ruin can be cleansed and moved to Undying's place. Undying will take the place of another Hex Totem if it is cleansed.
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